local status = nil Citizen.CreateThread(function() while true do Citizen.Wait(100) SendNUIMessage({ show = IsPauseMenuActive(), health = (GetEntityHealth(GetPlayerPed(-1))-100), stamina = 100-GetPlayerSprintStaminaRemaining(PlayerId()), oxygen = GetPlayerUnderwaterTimeRemaining(PlayerId()) * 10, st = status, }) end end) RegisterNetEvent('burek-bars:updateStatus') AddEventHandler('burek-bars:updateStatus', function(Status) status = Status SendNUIMessage({ action = "updateStatus", st = Status, }) end)